Rogue Night (0.2.6a)


This update includes fixes for multiple crashes, and adds player requested improvements to the game.

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-Changelog 0.2.6a
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- BUG FIXES
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- Fixed main menu audio volume
- Fixed a bug where the game would sometime crash while moving between rooms with the lantern
- Fixed a bug where destroying a furnace causes the game to crash
- Fixed a bug where weather may cause the game to crash
- Fixed a bug where combat music fading in caused all music to be way too loud
- Fixed the flashing interact bubble while near signs
- Fixed a bug where the font on the class selection menu was way too big
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- UPDATED FEATURES
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- Reduced the iron cost for the workbench from 5 to 2
- Reduced the cost of the class selection upgrade from 100 to 25
- Added an autosave function that will trigger when entering a new area
- Removed the skeleton from the starting area
- Adjusted the volume levels for all music and ambient sounds
- Adjusted the volume levels for all sound effects
- Added locational sound effect for water
- Combat music will now trigger at a further distance from enemies
- Multiple campfires may now be placed
- Zombies will now spawn slightly more than 4x faster.. You're welcome :)
- Mouse now locks to the center of the screen while the player is not building. This should keep the mouse contained within the game window while running multiple displays.
- ESC now opens the main menu
- TAB now closes all menus
- Reduced the amount of iron required to craft the logger's axe
- Reduced the amount of iron required to craft the mason's slab
- Reduced the amount of iron required to craft the smith's anvil
- Items that spawn NPCs now refund 100% material when broken
- Zombie hands no longer flicker
- Made lamp posts look less weird
- Added knockback for  both enemies and player
- Added the bones for a knockback upgrade (currently unavailable)
- Added signs as a temporary guide for new players
- Updated the controls section in the help menu to include lantern toggle

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