Rogue Night (0.3.4a)


This update features an extended saving system, and all player-built structures are now saved!

Changelog 0.3.4a   
==================    
- Player-built structures are now saved, and only cleared upon death.
- Building is now restricted to the map area known as 'The Shack', This area will be expanded
  in the future. 
- Raw resources in the world are saved as well. Once collected, they will not respawn until
  after death. Resources outside 'The Shack' will respawn as normal.
- Night is now less dark.
- Built structures are saved when exiting the room 'The Shack' and when using the 'Save & Quit'
  button in the menu.
- Resuming a saved game now sets the spawn location near the campfire, so long as there is an
  empty place to spawn.
- Time and day are now saved, and reloaded.
- NPC's should now despawn if they are already rescued.
- New animation for the multi-tool.
- Zombies will now despawn if they are loaded too close to the campfire. (This probably needs
  adjustment.)
- Brazier light radius doubled.

Files

Rogue Night (Install) 207 MB
Jan 18, 2024
Rogue Night (Zip) 194 MB
Jan 18, 2024

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