Rogue Night (0.3.4a)
Rogue Night » Devlog
This update features an extended saving system, and all player-built structures are now saved!
Changelog 0.3.4a ================== - Player-built structures are now saved, and only cleared upon death. - Building is now restricted to the map area known as 'The Shack', This area will be expanded in the future. - Raw resources in the world are saved as well. Once collected, they will not respawn until after death. Resources outside 'The Shack' will respawn as normal. - Night is now less dark. - Built structures are saved when exiting the room 'The Shack' and when using the 'Save & Quit' button in the menu. - Resuming a saved game now sets the spawn location near the campfire, so long as there is an empty place to spawn. - Time and day are now saved, and reloaded. - NPC's should now despawn if they are already rescued. - New animation for the multi-tool. - Zombies will now despawn if they are loaded too close to the campfire. (This probably needs adjustment.) - Brazier light radius doubled.
Files
Rogue Night (Install) 207 MB
Jan 18, 2024
Rogue Night (Zip) 194 MB
Jan 18, 2024
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Rogue Night
A rogue lite survival game - Explore a fallen kingdom, while gathering resources and rescuing NPCs to build your base!
Status | In development |
Author | Grey November Games |
Genre | Adventure, Action, Role Playing, Survival |
Tags | 2D, Fantasy, Pixel Art, Roguelite, Sandbox, Singleplayer, Survival Horror |
Languages | English |
Accessibility | Subtitles |
More posts
- Rogue Night on ItchJul 28, 2024
- Rogue Night 0.4.9aMay 12, 2024
- Rogue Night 0.4.8aApr 21, 2024
- Changelogs now on Steam!Mar 17, 2024
- Rogue Night (0.4.0a)Feb 17, 2024
- Rogue Night (0.3.8a)Jan 31, 2024
- Rogue Night (0.3.7a)Jan 29, 2024
- Rogue Night (0.3.6a)Jan 23, 2024
- Rogue Night (0.3.5a)Jan 21, 2024
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