Rogue Night (0.2.4a)


We've got a new weather system, and zombie art updates in this build. Weapons are now easier to find, and skeletons are less likely to spawn.

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- CHANGELOG - v0.2.4a 
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NEW FEATURES 
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- Game icon has been updated - still a WIP 
- New weather system includes rain and blowing leaves in the wind - more to come in the future 
- Existing zombie bodies and heads have been updated and many new ones have been added 
- Music controller has been fine tuned 
- Added weapon racks that will always drop a weapon - most weapons are now attainable in the game 
- Dressers and bookshelves now have a chance to drop keys 
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     BUG FIXES 
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- Updated zombie spawn locations to prevent piling up at the entrance/exit of a zone 
- Skeletons now spawn less frequently 
- Special abilities can no longer be activated while dead 
- Included files have been sorted, .ogg files removed from folder 
- Ensured all particles are killed on death 
- Enemies must now be closer to trigger combat music, so that it does not bounce back and forth so much 
- The death song no longer repeats, and will return to the Meta-Upgrade menu after one play through 
- The darkness level now resets upon player respawn 
- Weather sounds are now lowered when entering into an 'interior' room 
- Sounds of walls being hit now fades in the distance 
- Misplaced grass tile outside the shack has been fixed 
- Fixed an issue where zombies could walk over solid objects in Oar River Mine 
- Fixed a bug where the Blacksmith would not require food daily, and the forge would not unlock 
- Items that produce light no longer break the game when destroyed while under construction

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